Examine Este Relatório sobre The First Berserker: Khazan
Examine Este Relatório sobre The First Berserker: Khazan
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At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
Embora desafiador para jogadores hardcore, ESTES 2 níveis de dificuldade e a variedade de mecânicas do combate e habilidades tornam o game atingível para jogadores do todos ESTES níveis.
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Esses problemas do balanceamento impactaram bastante negativamente na minha gameplay, felizmente sãeste coisas simples por se resolver com um patch futuramente, contudo Teimavive cá este sinal por qual certas partes do jogo nãeste parecem justas utilizando este jogador.
Este finesse do animaçãeste 3D no finesse cel shading implementado utilizando a tecnologia Unreal Engine oferece deslumbrantes cenários de modo a que os jogadores sintam saiba como se estivessem assistindo a uma animaçãeste.
Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
The First Berserker: The First Berserker: Khazan Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
Khazan's chance for revenge comes when he's freed and possessed by a netherworld spirit called the Blade Phantom (again, anime). For all you Elden Ring fans, this edgy ghost is voiced by Anthony Howell of Margit/Morgott fame, and yes, it is amazing having the Fell Omen pop up and tell you how much you suck when a boss flattens you.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
Vejo isso mais tais como uma decisãeste para facilitar o desenvolvimento, já qual realizar 1 mapa completo da muito Ainda mais produção, contudo junte isso ao fato de de que as armas são drops aleatórios por inimigos e este ímpeto do explorar diminui bastante, com um Bastante impacto até mesmo na atmosfera global do game.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.
Enquanto é normal de que jogos do visual soulslike tenham “muros” para testar a habilidade dos jogadores, demorou um bom tempo até de que outro inimigo exigisse tanto quanto o terceiro chefe do game.